Гавани глубин: различия между версиями
(Новая страница: «{{Template:Buildings}}Category:OverviewsCategory:HelpCategory:Buildings {{Template:Guest Races}} ===Гавани глубин=== ====Introduction==== 700px|center <br> Проливной дождь идет, когда орда новопровозглашенного короля Брютмела и его советника Матада готовится покинуть ваш город. Брютмел гово...») |
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*[[File:ch22_seafood.png]] '''Морепродукты''' | *[[File:ch22_seafood.png]] '''Морепродукты''' | ||
** It is produced in the [[ | ** It is produced in the [[Здания Гаваней глубин#Каньон окаменелостей|'''Каньон окаменелостей''']]. | ||
** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_weed.png]] ''' | ** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_weed.png]] '''Сорняк-приманка''' in [[Китовая бухта|Китовая бухта]]. | ||
*[[File:ch22_fish.png]] '''Береговая рыба''' | *[[File:ch22_fish.png]] '''Береговая рыба''' | ||
** It is produced in the [[ | ** It is produced in the [[Здания Гаваней глубин#Место для рыбалки|'''Место для рыбалки''']]. | ||
** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_eels.png]] ''' | ** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_eels.png]] '''Садовые угри''' in [[Китовая бухта|Китовая бухта]]. | ||
*[[File:ch22_fruits.png]] '''Плоды ламинарий''' | *[[File:ch22_fruits.png]] '''Плоды ламинарий''' | ||
** It is produced in the [[ | ** It is produced in the [[Здания Гаваней глубин#Ферма ламинарий|'''Ферма ламинарий''']]. | ||
** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_sponges.png]] ''' | ** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_sponges.png]] '''Морские губки''' in [[Китовая бухта|Китовая бухта]]. | ||
*[[File:ch22_salt.png]] '''Пещерная соль''' | *[[File:ch22_salt.png]] '''Пещерная соль''' | ||
** It is produced in the [[ | ** It is produced in the [[Здания Гаваней глубин#Опреснительная установка|'''Опреснительная установка''']]. | ||
** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_snails.png]] ''' | ** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_snails.png]] '''Глубоководные морские улитки''' in [[Китовая бухта|Китовая бухта]]. | ||
*[[File:ch22_shrimps.png]] ''' | *[[File:ch22_shrimps.png]] '''Светящиеся креветки''' | ||
** This is the only capped Resource of the Chapter. | ** This is the only capped Resource of the Chapter. | ||
** It can be produced in the [[ | ** It can be produced in the [[Здания Гаваней глубин|'''Каньон окаменелостей''', '''Место для рыбалки''', '''Ферма ламинарий''' и '''Опреснительная установка''']] and is used as a production cost to produce all the available resources in the [[Китовая бухта|Китовая бухта]]. | ||
*[[File:ch22_snails.png]] ''' | *[[File:ch22_snails.png]] '''Глубоководные морские улитки''' | ||
** It is produced in the [[ | ** It is produced in the [[Китовая бухта|'''Китовая бухта''']] from level 2 onwards. | ||
** It is used as one of the production cost options to produce [[File:ch22_seafood.png]] ''' | ** It is used as one of the production cost options to produce [[File:ch22_seafood.png]] '''Морепродукты''' in [[Здания Гаваней глубин#Каньон окаменелостей|'''Каньон окаменелостей''']]. | ||
*[[File:ch22_weed.png]] ''' | *[[File:ch22_weed.png]] '''Сорняк-приманка''' | ||
** It is produced in the [[ | ** It is produced in the [[Китовая бухта|'''Китовая бухта''']] from level 2 onwards. | ||
** It is used as one of the production cost options to produce [[File:ch22_fish.png]] ''' | ** It is used as one of the production cost options to produce [[File:ch22_fish.png]] '''Береговая рыба''' in [[Здания Гаваней глубин#Место для рыбалки|'''Место для рыбалки''']]. | ||
*[[File:ch22_eels.png]] ''' | *[[File:ch22_eels.png]] '''Садовые угри''' | ||
** It is produced in the [[ | ** It is produced in the [[Китовая бухта|'''Китовая бухта''']] from level 2 onwards. | ||
** It is used as one of the production cost options to produce [[File:ch22_fruits.png]] ''' | ** It is used as one of the production cost options to produce [[File:ch22_fruits.png]] '''Плоды ламинарии''' in [[Здания Гаваней глубин#Ферма ламинарий|'''Ферма ламинарий''']]. | ||
*[[File:ch22_sponges.png]] ''' | *[[File:ch22_sponges.png]] '''Морские губки''' | ||
** It is produced in the [[ | ** It is produced in the [[Китовая бухта|'''Китовая бухта''']] from level 2 onwards. | ||
** It is used as one of the production cost options to produce [[File:ch22_salt.png]] ''' | ** It is used as one of the production cost options to produce [[File:ch22_salt.png]] '''Пещерная соль''' in [[Здания Гаваней глубин##Опреснительная установка|'''Опреснительная установка''']]. | ||
====Canned Goods==== | ====Canned Goods==== |
Версия от 19:54, 19 сентября 2024
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Гавани глубин
Introduction
Проливной дождь идет, когда орда новопровозглашенного короля Брютмела и его советника Матада готовится покинуть ваш город. Брютмел говорит, что это напоминает ему легенду орков, которую рассказывала его мама:
"Когда великий вождь принесёт себя в жертву, небеса зальются слезами и не прекратят плакать, пока болото не поглотит всё вокруг. Это станет знаком возвращения Мурчащего военачальника, божественного покровителя Орков, и началом великой Эры разрушений, когда Орки будут править миром!"
Пока вы размышляете, является ли «Мурчащий военачальник» орочьим титулом Валлориона, до вашего города доходят вести о том, что непрекращающиеся дожди вызвали наводнения в низинах страны, особенно в прибрежных регионах.
Внезапно в вашем городе происходит землетрясение, после которого дождь неожиданно прекращается. В земле появляется трещина, быстро заполняющаяся водой и образующая новое озеро неподалеку от города. Орда Орков покидает его пределы.
Вскоре после этого появляется Валара и рассказывает вам о полностью разрушенном поселении Полуросликов, расположенном на пляже, жители которого бесследно исчезли. Вы начинаете опасаться худшего.
Пока Валара приходит в себя, вы осматриваете новое озеро неподалеку. К всеобщему удивлению, посреди озера замечаете странную подводную лодку, которая, кажется, вот-вот развалится.
Что за ерунда? Это кит с гигантским рюкзаком?
Valara recognizes the animal as Kokei, the whale of the Harbour Halflings. When you hear knocking noises and shouts coming from within its "backpack", you quickly send an emergency team to force open its stuck hatch. Halflings come out of it, exhausted, panicking, but also infinitely relieved. Apparently, there are underwater caverns and tunnels below the new lake. The Halflings used them to escape from their home town, which is the one that was destroyed recently by the flood. These Halflings have a somewhat different lifestyle than the Halflings you knew so far. They are fishermen and live in harmony with giant creatures such as the whale Kokei, with whom they travel over and below the seas, hunting fish and searching for sunken resources and treasures.
When the tide came, the villagers took refuge in the large backpack of Kokei, which they call the "Sea Saddle", and tried to escape to higher ground through the underground tunnels that run through the mainland of Elvenar and connect many lakes. But just a few hours after they left, the devastating earthquake struck, which also caused parts of the vault to collapse and severely damaged the submarine. Luckily, Kokei somehow managed to bring them back to the surface in the newly created lake. He is injured, the Sea Saddle is severely damaged, and their home is devastated as well... They are stuck! Of course, you decide to help them out of their misery.
Valara calls for her friends Phinolina and Jolo to help build up a kind of refugee camp - where Kokei can recover, and you can repair the Sea Saddle, while producing the stuff the Harbour Halflings will need to rebuild their village. Jolo, the best known farmer of the "country-side" Halflings, comes up with the idea to produce Canned Goods - to be prepared in case more catastrophes hit your city, and also to provide enough provisions for his friends in need. As soon as Kokei feels better, and you manage to repair the Sea Saddle, the Halflings will start to carefully do dives with it, to collect resources from the caverns and sea, which will greatly speed up their other productions. These trips however, need provisions for the participants (Canned Goods) and of course some food for Kokei. Also, every tour needs another special ingredient for a successful yield, so there is lots of stuff to do!
Eventually, the Sea Saddle can not only be fully repaired, but even improved beyond its original version. You reach the point where the Harbour Halflings feel safe to go back to their village and start rebuilding it. Lady Zaida of the Gourmet Guild arrives at your town, since she heard about the exquisite sea food the Harbour Halflings produce. She offers a variety of very lucrative deals to you, while flirting heavily with your trader.
Meleuka, the Arcanologist disguised as the dragon of Warlady Bashuruk, comes back to your town. She reports that she could secretly save King Diabhal from being sacrificed. She secretly took him to a ship drifting on the sea and left him there. But your oblations to Vallorian made him apparently strong enough to summon floods and earthquakes, which he probably caused in his wrath when he realized that his most precious prey Diabhal had escaped. As there is no way for mortals, not even for powerful Sorcerers, to fight such divine power, she recommends seeking help from the forest god Enar. When Xandra of the Elvenar arrives and dismisses "all the rumours" about the gods, despite all that has happened, Meleuka senses something shady she wants to discuss with Dean Durcu...
Settlement Resources
As usual, a new Chapter introduces new special, specific resources. These special resources are used to unlock new Technologies, produce other Settlement Resources, and to upgrade some buildings of the Chapter itself. Let's see the list of resources, where you can produce them, and their specifications:
- Морепродукты
- It is produced in the Каньон окаменелостей.
- It is used to unlock Technologies in the Research Tree and as a production cost option to produce Сорняк-приманка in Китовая бухта.
- Береговая рыба
- It is produced in the Место для рыбалки.
- It is used to unlock Technologies in the Research Tree and as a production cost option to produce Садовые угри in Китовая бухта.
- Плоды ламинарий
- It is produced in the Ферма ламинарий.
- It is used to unlock Technologies in the Research Tree and as a production cost option to produce Морские губки in Китовая бухта.
- Пещерная соль
- It is produced in the Опреснительная установка.
- It is used to unlock Technologies in the Research Tree and as a production cost option to produce Глубоководные морские улитки in Китовая бухта.
- Светящиеся креветки
- This is the only capped Resource of the Chapter.
- It can be produced in the Каньон окаменелостей, Место для рыбалки, Ферма ламинарий и Опреснительная установка and is used as a production cost to produce all the available resources in the Китовая бухта.
- Глубоководные морские улитки
- It is produced in the Китовая бухта from level 2 onwards.
- It is used as one of the production cost options to produce Морепродукты in Каньон окаменелостей.
- Сорняк-приманка
- It is produced in the Китовая бухта from level 2 onwards.
- It is used as one of the production cost options to produce Береговая рыба in Место для рыбалки.
- Садовые угри
- It is produced in the Китовая бухта from level 2 onwards.
- It is used as one of the production cost options to produce Плоды ламинарии in Ферма ламинарий.
- Морские губки
- It is produced in the Китовая бухта from level 2 onwards.
- It is used as one of the production cost options to produce Пещерная соль in Опреснительная установка.
Canned Goods
Начиная с Главы XXII - Гавани глубин и далее, Консервы можно производить в Мастерских, улучшенных до соответствующей Главы.
Суточное производство "Ящик инструментов" будет заменено на производство Консервы. Для их создания требуются Запасы и Общественная работа, а само производство займет 9 часов.
Подобно Монетам, Запасам и Общественной работе, производство Консервов можно увеличить с помощью Культуры.
Обратите внимание: Как и некоторые другие особые ресурсы, Консервы также подвержены 10% распаду в течение ночи. |
Обратите внимание: Хотя Консервы были введены в Главе XXII - Гавани глубин, они не являются её эксклюзивным ресурсом. Начиная с этой главы, они станут постоянным элементом игры. |
Prosperity
В Главе 21 - Валлорийская легенда было введено Процветание.
Процветание обеспечивается вашими Ратушей, Казармой, Резиденциями и Мастерскими, начиная с Главы 21 и далее.
Процветание необходимо для строительства некоторых особых зданий Главы. Если вы хотите узнать больше об этом особом ресурсе, посетите страницу, посвященную этой теме.
Harbours of the Deep Buildings
Здания Гаваней глубин | |||||
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