Здания Гаваней глубин: различия между версиями

Материал из Elvenar Wiki RU
Перейти к навигации
Нет описания правки
Нет описания правки
Строка 12: Строка 12:
Заполненное водой ущелье, окруженное крутыми склонами, где гигантский (но мирный) наутилус собирает с утесов гигантских моллюсков и другие морепродукты.
Заполненное водой ущелье, окруженное крутыми склонами, где гигантский (но мирный) наутилус собирает с утесов гигантских моллюсков и другие морепродукты.
=====Назначение=====
=====Назначение=====
The purpose of the Fossil Canyon is to produce:
The purpose of the Каньон окаменелостей is to produce:


*[[File:ch22_seafood.png]] '''Морепродукты'''
*[[File:ch22_seafood.png]] '''Морепродукты'''
Строка 29: Строка 29:


=====Производство=====
=====Производство=====
In the Fossil Canyon you can produce '''Морепродукты''' and '''Светящиеся креветки'''. '''Морепродукты''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Светящиеся креветки''' have only one production option.
In the Каньон окаменелостей you can produce '''Морепродукты''' and '''Светящиеся креветки'''. '''Морепродукты''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Светящиеся креветки''' have only one production option.


[[File:Fossil_Canyon_Produce.png|center]]
[[File:Fossil_Canyon_Produce.png|center]]


Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Prosperity]] Boost factor.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Процветание]] Boost factor.


[[File:Fossil_Canyon_Boost.png|center]]
[[File:Fossil_Canyon_Boost.png|center]]


=====Улучшения=====
=====Улучшения=====
The Fossil Canyon can only be upgraded to level 2. To upgrade Fossil Canyon to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
The Каньон окаменелостей can only be upgraded to level 2. To upgrade Каньон окаменелостей to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.


[[File:Fossil_Canyon_Upgrade.png|center]]
[[File:Fossil_Canyon_Upgrade.png|center]]


Upgrading Fossil Canyon to the next level will increase:  
Upgrading Каньон окаменелостей to the next level will increase:  
#The amount of Resources per production time. So the production will be more efficient!
#The amount of Resources per production time. So the production will be more efficient!
#The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.
#The amount of Процветание used by the building, so the production of all settlement resources will be more efficient.
<br>
<br>


Строка 51: Строка 51:
!colspan="15"|Обзор Каньона окаменелостей
!colspan="15"|Обзор Каньона окаменелостей
|-
|-
|Level
|Уровень
|colspan="3"|{{Requirements}}
|colspan="3"|{{Requirements}}
|colspan="3"|{{Costs}}
|colspan="3"|{{Costs}}
Строка 59: Строка 59:
|rowspan="2"|{{Size}}
|rowspan="2"|{{Size}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|[[File:Prosperity.png|Prosperity]]
|rowspan="2"|[[File:Prosperity.png|Процветание]]
|rowspan="2"|[[File:Work.png|Общественная работа]]
|rowspan="2"|[[File:Work.png|Общественная работа]]
|rowspan="2"|[[File:Sg1+2.png|Basic Sentient Goods]]
|rowspan="2"|[[File:Sg1+2.png|Basic Sentient Goods]]
Строка 66: Строка 66:
|colspan="3"|[[File:ch22_shrimps.png|Светящиеся креветки]]
|colspan="3"|[[File:ch22_shrimps.png|Светящиеся креветки]]
|-
|-
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|[[File:time_small.png|Время производства]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|Кол-во
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|[[File:time_small.png|Время производства]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|Кол-во
|-
|-
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|8x5
|style="background-color:#d4ba91"|8x5
|style="background-color:#d4ba91"|24h
|style="background-color:#d4ba91"|24ч
|style="background-color:#d4ba91"|18
|style="background-color:#d4ba91"|18
|style="background-color:#d4ba91"|310
|style="background-color:#d4ba91"|310
|style="background-color:#d4ba91"|590K
|style="background-color:#d4ba91"|590K
|style="background-color:#d4ba91"| -
|style="background-color:#d4ba91"| -
|style="background-color:#d4ba91"|3h<br>9h<br>3h(*)
|style="background-color:#d4ba91"|<br><br>(*)
|style="background-color:#d4ba91"|200<br>370<br>1020
|style="background-color:#d4ba91"|200<br>370<br>1020
|style="background-color:#d4ba91"|6h
|style="background-color:#d4ba91"|
|style="background-color:#d4ba91"|5400
|style="background-color:#d4ba91"|5400
|-
|-
|style="background-color:#e5c799"|2
|style="background-color:#e5c799"|2
|style="background-color:#e5c799"|8x5
|style="background-color:#e5c799"|8x5
|style="background-color:#e5c799"|36h
|style="background-color:#e5c799"|36ч
|style="background-color:#e5c799"|11
|style="background-color:#e5c799"|11
|style="background-color:#e5c799"|380
|style="background-color:#e5c799"|380
|style="background-color:#e5c799"| -
|style="background-color:#e5c799"| -
|style="background-color:#e5c799"|720K
|style="background-color:#e5c799"|720K
|style="background-color:#e5c799"|3h<br>9h<br>3h(*)
|style="background-color:#e5c799"|<br><br>(*)
|style="background-color:#e5c799"|310<br>560<br>1540
|style="background-color:#e5c799"|310<br>560<br>1540
|style="background-color:#e5c799"|6h
|style="background-color:#e5c799"|
|style="background-color:#e5c799"|8000
|style="background-color:#e5c799"|8000
|-
|-
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_snails.png|Deep Sea Snails]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_snails.png|Глубоководные морские улитки]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
|-
|-
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Prosperity|'''visit the page dedicated to the article to find out more''']].
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Процветание|'''visit the page dedicated to the article to find out more''']].
|-
|-
|}
|}
Строка 121: Строка 121:


*[[File:ch22_fish.png]] '''Shore Fish'''
*[[File:ch22_fish.png]] '''Shore Fish'''
** It is used to unlock Technologies in the [[Research Tree]].  
** Используются для разблокировки Технологий в [[Меню исследований]].  
** It can be used as a production cost option to produce [[File:ch22_eels.png]] '''Garden Eels''' in [[Whale Bay]].
** Используются в качестве опции производственных затрат для создания [[File:ch22_eels.png]] '''Garden Eels''' в [[Китовая бухта|Китовой бухте]].
*[[File:ch22_shrimps.png]] '''Светящиеся креветки'''
*[[File:ch22_shrimps.png]] '''Светящиеся креветки'''
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
Строка 138: Строка 138:
[[File:Fishing_Spot_Produce.png|center]]
[[File:Fishing_Spot_Produce.png|center]]


Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Prosperity]] Boost factor.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Процветание]] Boost factor.


[[File:Fishing_Spot_Boost.png|center]]
[[File:Fishing_Spot_Boost.png|center]]
Строка 149: Строка 149:
Upgrading Fishing Spot to the next level will increase:  
Upgrading Fishing Spot to the next level will increase:  
#The amount of Resources per production time. So the production will be more efficient!
#The amount of Resources per production time. So the production will be more efficient!
#The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.
#The amount of Процветание used by the building, so the production of all settlement resources will be more efficient.
<br>
<br>


Строка 156: Строка 156:
!colspan="15"|Fishing Spot Information
!colspan="15"|Fishing Spot Information
|-
|-
|Level
|Уровень
|colspan="3"|{{Requirements}}
|colspan="3"|{{Requirements}}
|colspan="3"|{{Costs}}
|colspan="3"|{{Costs}}
Строка 164: Строка 164:
|rowspan="2"|{{Size}}
|rowspan="2"|{{Size}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|[[File:Prosperity.png|Prosperity]]
|rowspan="2"|[[File:Prosperity.png|Процветание]]
|rowspan="2"|[[File:Work.png|Общественная работа]]
|rowspan="2"|[[File:Work.png|Общественная работа]]
|rowspan="2"|[[File:Sg2+2.png|Refined Sentient Goods]]
|rowspan="2"|[[File:Sg2+2.png|Refined Sentient Goods]]
Строка 171: Строка 171:
|colspan="3"|[[File:ch22_shrimps.png|Светящиеся креветки]]
|colspan="3"|[[File:ch22_shrimps.png|Светящиеся креветки]]
|-
|-
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|[[File:time_small.png|Время производства]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|Кол-во
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|[[File:time_small.png|Время производства]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|Кол-во
|-
|-
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|7x6
|style="background-color:#d4ba91"|7x6
|style="background-color:#d4ba91"|24h
|style="background-color:#d4ba91"|24ч
|style="background-color:#d4ba91"|18
|style="background-color:#d4ba91"|18
|style="background-color:#d4ba91"|420
|style="background-color:#d4ba91"|420
Строка 190: Строка 190:
|style="background-color:#e5c799"|2
|style="background-color:#e5c799"|2
|style="background-color:#e5c799"|7x6
|style="background-color:#e5c799"|7x6
|style="background-color:#e5c799"|36h
|style="background-color:#e5c799"|36ч
|style="background-color:#e5c799"|11
|style="background-color:#e5c799"|11
|style="background-color:#e5c799"|500
|style="background-color:#e5c799"|500
|style="background-color:#e5c799"| -
|style="background-color:#e5c799"| -
|style="background-color:#e5c799"|640K
|style="background-color:#e5c799"|640K
|style="background-color:#e5c799"|3h<br>9h<br>3h(*)
|style="background-color:#e5c799"|<br><br>(*)
|style="background-color:#e5c799"|750<br>1360<br>3700
|style="background-color:#e5c799"|750<br>1360<br>3700
|style="background-color:#e5c799"|6h
|style="background-color:#e5c799"|
|style="background-color:#e5c799"|8000
|style="background-color:#e5c799"|8000
|-
|-
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_weed.png|Lure Weed]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_weed.png|Lure Weed]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
|-
|-
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Prosperity|'''visit the page dedicated to the article to find out more''']].
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Процветание|'''visit the page dedicated to the article to find out more''']].
|-
|-
|}
|}
=====Building Levels=====
=====Building Levels=====
{| align=center
{| align=center
!Level 1
!Уровень 1
!Level 2
!Уровень 2
|-
|-
|[[File:DH_Production2_7x6_L1_0008.png|200px|center]]
|[[File:DH_Production2_7x6_L1_0008.png|200px|center]]
|[[File:DH_Production2_7x6_L2_0008.png|200px|center]]
|[[File:DH_Production2_7x6_L2_0008.png|200px|center]]
|-
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|colspan="6" style="font-size:12px;text-align:center;"|Нажмите на уровень здания, чтобы увидеть увеличенное изображение.
|}
|}
<br>
<br>
Строка 222: Строка 222:
The purpose of the Kelp Farm is to produce:
The purpose of the Kelp Farm is to produce:


*[[File:ch22_fruits.png]] '''Kelp Fruits'''
*[[File:ch22_fruits.png]] '''Плоды ламинарии'''
** It is used to unlock Technologies in the [[Research Tree]].  
** Используются для разблокировки Технологий в [[Меню исследований]].  
** It can be used as a production cost option to produce [[File:ch22_sponges.png]] '''Sea Sponges''' in [[Whale Bay]].
** Используются в качестве опции производственных затрат для создания [[File:ch22_sponges.png]] '''Sea Sponges''' в [[Китовая бухта|Китовой бухте]].
*[[File:ch22_shrimps.png]] '''Светящиеся креветки'''
*[[File:ch22_shrimps.png]] '''Светящиеся креветки'''
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
Строка 236: Строка 236:
<br>
<br>
=====Производство=====
=====Производство=====
In the Kelp Farm you can produce '''Kelp Fruits''' and '''Светящиеся креветки'''. '''Kelp Fruits''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Светящиеся креветки''' have only one production option.
In the Kelp Farm you can produce '''Плоды ламинарии''' and '''Светящиеся креветки'''. '''Плоды ламинарии''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Светящиеся креветки''' have only one production option.


[[File:Kelp_Farm_Produce.png|center]]
[[File:Kelp_Farm_Produce.png|center]]


Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Prosperity]] Boost factor.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Процветание]] Boost factor.


[[File:Kelp_Farm_Boost.png|center]]
[[File:Kelp_Farm_Boost.png|center]]
Строка 252: Строка 252:
!colspan="15"|Kelp Farm Information
!colspan="15"|Kelp Farm Information
|-
|-
|Level
|Уровень
|colspan="3"|{{Requirements}}
|colspan="3"|{{Requirements}}
|colspan="3"|{{Costs}}
|colspan="3"|{{Costs}}
Строка 260: Строка 260:
|rowspan="2"|{{Size}}
|rowspan="2"|{{Size}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|[[File:Prosperity.png|Prosperity]]
|rowspan="2"|[[File:Prosperity.png|Процветание]]
|rowspan="2"|[[File:Work.png|Общественная работа]]
|rowspan="2"|[[File:Work.png|Общественная работа]]
|rowspan="2"|[[File:Ag1+2.png|Basic Ascended Goods]]
|rowspan="2"|[[File:Ag1+2.png|Basic Ascended Goods]]
|rowspan="2"|[[File:Ag1+1.png|Basic Ascended Goods]]
|rowspan="2"|[[File:Ag1+1.png|Basic Ascended Goods]]
|colspan="2"|[[File:ch22_fruits.png|Kelp Fruits]]
|colspan="2"|[[File:ch22_fruits.png|Плоды ламинарии]]
|colspan="3"|[[File:ch22_shrimps.png|Светящиеся креветки]]
|colspan="3"|[[File:ch22_shrimps.png|Светящиеся креветки]]
|-
|-
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|[[File:time_small.png|Время производства]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|Кол-во
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|[[File:time_small.png|Время производства]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|Кол-во
|-
|-
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|1
Строка 298: Строка 298:
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_eels.png|Garden Eels]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_eels.png|Garden Eels]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
|-
|-
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Prosperity|'''visit the page dedicated to the article to find out more''']].
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Процветание|'''visit the page dedicated to the article to find out more''']].
|-
|-
|}
|}
=====Building Levels=====
=====Building Levels=====
{| align=center
{| align=center
!Level 1
!Уровень 1
!Level 2
!Уровень 2
|-
|-
|[[File:DH_Production3_5x8_L1_0008.png|200px|center]]
|[[File:DH_Production3_5x8_L1_0008.png|200px|center]]
|[[File:DH_Production3_5x8_L2_0008.png|200px|center]]
|[[File:DH_Production3_5x8_L2_0008.png|200px|center]]
|-
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|colspan="6" style="font-size:12px;text-align:center;"|Нажмите на уровень здания, чтобы увидеть увеличенное изображение.
|}
|}
<br>
<br>


====Desalination Plant====
====Опреснительная установка====
An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!
An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!
=====Назначение=====
=====Назначение=====
The purpose of the Desalination Plant is to produce:
The purpose of the Опреснительная установка is to produce:


*[[File:ch22_salt.png]] '''Cave Salt'''
*[[File:ch22_salt.png]] '''Cave Salt'''
** It is used to unlock Technologies in the [[Research Tree]].  
** Используются для разблокировки Технологий в [[Меню исследований]].  
** It can be used as a production cost option to produce [[File:ch22_snails.png]] '''Deep Sea Snails''' in [[Whale Bay]].
** Используются в качестве опции производственных затрат для создания [[File:ch22_snails.png]] '''Глубоководные морские улитки''' в [[Китовая бухта|Китовой бухте]].
*[[File:ch22_shrimps.png]] '''Светящиеся креветки'''
*[[File:ch22_shrimps.png]] '''Светящиеся креветки'''
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].


=====Требования=====
=====Требования=====
To be able to build the Desalination Plant you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the [[Whale Bay]] with the [[Streets#Settlement_Streets_Overview|'''Provisional Path''']].
To be able to build the Опреснительная установка you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the [[Whale Bay]] with the [[Streets#Settlement_Streets_Overview|'''Provisional Path''']].


There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Строка 332: Строка 332:
<br>
<br>
=====Производство=====
=====Производство=====
In the Desalination Plant you can produce '''Cave Salt''' and '''Светящиеся креветки'''. '''Cave Salt''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Светящиеся креветки''' have only one production option.
In the Опреснительная установка you can produce '''Cave Salt''' and '''Светящиеся креветки'''. '''Cave Salt''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Светящиеся креветки''' have only one production option.


[[File:Desalination_Plant_Produce.png|center]]
[[File:Desalination_Plant_Produce.png|center]]


Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Prosperity]] Boost factor.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Процветание]] Boost factor.


[[File:Desalination_Plant_Boost.png|center]]
[[File:Desalination_Plant_Boost.png|center]]


=====Улучшения=====
=====Улучшения=====
The Desalination Plant can only be upgraded to level 2. To upgrade Desalination Plant to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
The Опреснительная установка can only be upgraded to level 2. To upgrade Опреснительная установка to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.


[[File:Desalination_Plant_Upgrade.png|center]]
[[File:Desalination_Plant_Upgrade.png|center]]
Строка 349: Строка 349:
!colspan="15"|Desalination Plant Information
!colspan="15"|Desalination Plant Information
|-
|-
|Level
|Уровень
|colspan="3"|{{Requirements}}
|colspan="3"|{{Requirements}}
|colspan="3"|{{Costs}}
|colspan="3"|{{Costs}}
Строка 357: Строка 357:
|rowspan="2"|{{Size}}
|rowspan="2"|{{Size}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|[[File:Prosperity.png|Prosperity]]
|rowspan="2"|[[File:Prosperity.png|Процветание]]
|rowspan="2"|[[File:Work.png|Общественная работа]]
|rowspan="2"|[[File:Work.png|Общественная работа]]
|rowspan="2"|[[File:Ag2+2.png|Refined Ascended Goods]]
|rowspan="2"|[[File:Ag2+2.png|Refined Ascended Goods]]
Строка 364: Строка 364:
|colspan="3"|[[File:ch22_shrimps.png|Светящиеся креветки]]
|colspan="3"|[[File:ch22_shrimps.png|Светящиеся креветки]]
|-
|-
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|[[File:time_small.png|Время производства]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|Кол-во
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|[[File:time_small.png|Время производства]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|Кол-во
|-
|-
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|1
Строка 395: Строка 395:
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_sponges.png|Sea Sponges]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_sponges.png|Sea Sponges]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
|-
|-
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Prosperity|'''visit the page dedicated to the article to find out more''']].
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Процветание|'''visit the page dedicated to the article to find out more''']].
|-
|-
|}
|}
=====Building Levels=====
=====Building Levels=====
{| align=center
{| align=center
!Level 1
!Уровень 1
!Level 2
!Уровень 2
|-
|-
|[[File:DH_Production4_6x7_L1_0008.png|200px|center]]
|[[File:DH_Production4_6x7_L1_0008.png|200px|center]]
|[[File:DH_Production4_6x7_L2_0008.png|200px|center]]
|[[File:DH_Production4_6x7_L2_0008.png|200px|center]]
|-
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|colspan="6" style="font-size:12px;text-align:center;"|Нажмите на уровень здания, чтобы увидеть увеличенное изображение.
|}
|}

Версия от 20:57, 23 сентября 2024

Здания Гаваней глубин
Ch22 portal icon.png

Китовая бухта

Ch22 street icon.png

Условный
путь

Каньон окаменелостей

Каньон
окаменелостей

Место для рыбалки

Место
для рыбалки

Ферма ламинарий

Ферма
ламинарий

Опреснительная установка

Опреснительная
установка


Производственные здания Гаваней глубин

Как только вы разблокируете технологию «Безопасное убежище» в Меню исследований, вы сможете построить все производственные здания Гаваней глубин.

Harbours Production Buildings.png
Подсказка: Обязательно проверьте доступный уровень Процветания, прежде чем строить более одного производственного здания одного типа.

Каньон окаменелостей

Заполненное водой ущелье, окруженное крутыми склонами, где гигантский (но мирный) наутилус собирает с утесов гигантских моллюсков и другие морепродукты.

Назначение

The purpose of the Каньон окаменелостей is to produce:

  • Ch22 seafood.png Морепродукты
    • Используются для разблокировки Технологий в Меню исследований.
    • Используются в качестве опции производственных затрат для создания Ch22 weed.png Сорняка-приманки в Китовой бухте.
  • Ch22 shrimps.png Светящиеся креветки
    • Это единственный ограниченный ресурс в этой Главе и используются в качестве опции производственных затрат для создания всех доступных ресурсов в Китовой бухте.
Требования

Чтобы иметь возможность построить Каньон окаменелостей, вы должны разблокировать ее технологию в дереве исследований и потратить ресурсы на ее строительство. Она должна быть подключена к Китовой бухте с помощью Условных путей.

Количество зданий, которые вы можете построить в городе, не ограничено, его можно улучшать, хранить, продавать и перестраивать.

Помните: В этой Главе важно учитывать количество доступного вам Процветания, поэтому убедитесь, что его достаточно для строительства. Подробнее о Процветании можно узнать на соответствующей странице.


Производство

In the Каньон окаменелостей you can produce Морепродукты and Светящиеся креветки. Морепродукты can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Светящиеся креветки have only one production option.

Fossil Canyon Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Процветание Boost factor.

Fossil Canyon Boost.png
Улучшения

The Каньон окаменелостей can only be upgraded to level 2. To upgrade Каньон окаменелостей to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fossil Canyon Upgrade.png

Upgrading Каньон окаменелостей to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Процветание used by the building, so the production of all settlement resources will be more efficient.


Обзор Каньона окаменелостей
Обзор Каньона окаменелостей
Уровень Требования Стоимость Польза (Обычное производство)
Уровень Размер Время строительства Процветание Общественная работа Basic Sentient Goods Basic Sentient Goods Морепродукты Светящиеся креветки
Время производства Кол-во Время производства Кол-во
1 8x5 24ч 18 310 590K -

3ч(*)
200
370
1020
5400
2 8x5 36ч 11 380 - 720K

3ч(*)
310
560
1540
8000
(*) This 3-hour production option also requires Глубоководные морские улитки from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Уровни здания
Уровень 1 Уровень 2
DH Production1 8x5 L1 0008.png
DH Production1 8x5 L2 0008.png
Нажмите на уровень здания, чтобы увидеть увеличенное изображение.


Fishing Spot

A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!

Назначение

The purpose of the Fishing Spot is to produce:

  • Ch22 fish.png Shore Fish
  • Ch22 shrimps.png Светящиеся креветки
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Требования

To be able to build the Fishing Spot you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Помните: В этой Главе важно учитывать количество доступного вам Процветания, поэтому убедитесь, что его достаточно для строительства. Подробнее о Процветании можно узнать на соответствующей странице.


Производство

In the Fishing Spot you can produce Shore Fish and Светящиеся креветки. Shore Fish can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Светящиеся креветки have only one production option.

Fishing Spot Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Процветание Boost factor.

Fishing Spot Boost.png
Улучшения

The Fishing Spot can only be upgraded to level 2. To upgrade Fishing Spot to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fishing Spot Upgrade.png

Upgrading Fishing Spot to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Процветание used by the building, so the production of all settlement resources will be more efficient.


Fishing Spot Overview
Fishing Spot Information
Уровень Требования Стоимость Польза (Обычное производство)
Уровень Размер Время строительства Процветание Общественная работа Refined Sentient Goods Refined Sentient Goods Shore Fish Светящиеся креветки
Время производства Кол-во Время производства Кол-во
1 7x6 24ч 18 420 530K - 3h
9h
3h(*)
500
910
2500
6h 5400
2 7x6 36ч 11 500 - 640K

3ч(*)
750
1360
3700
8000
(*) This 3-hour production option also requires Lure Weed from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Уровень 1 Уровень 2
DH Production2 7x6 L1 0008.png
DH Production2 7x6 L2 0008.png
Нажмите на уровень здания, чтобы увидеть увеличенное изображение.


Kelp Farm

A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!

Назначение

The purpose of the Kelp Farm is to produce:

  • Ch22 fruits.png Плоды ламинарии
  • Ch22 shrimps.png Светящиеся креветки
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Требования

To be able to build the Kelp Farm you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Помните: В этой Главе важно учитывать количество доступного вам Процветания, поэтому убедитесь, что его достаточно для строительства. Подробнее о Процветании можно узнать на соответствующей странице.


Производство

In the Kelp Farm you can produce Плоды ламинарии and Светящиеся креветки. Плоды ламинарии can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Светящиеся креветки have only one production option.

Kelp Farm Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Процветание Boost factor.

Kelp Farm Boost.png
Улучшения

The Kelp Farm can only be upgraded to level 2. To upgrade Kelp Farm to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Kelp Farm Upgrade.png
Kelp Farm Overview
Kelp Farm Information
Уровень Требования Стоимость Польза (Обычное производство)
Уровень Размер Время строительства Процветание Общественная работа Basic Ascended Goods Basic Ascended Goods Плоды ламинарии Светящиеся креветки
Время производства Кол-во Время производства Кол-во
1 5x8 24h 18 310 330K - 3h
9h
3h(*)
270
490
1340
6h 5400
2 5x8 36h 11 380 - 400K 3h
9h
3h(*)
400
740
2000
6h 8000
(*) This 3-hour production option also requires Garden Eels from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Уровень 1 Уровень 2
DH Production3 5x8 L1 0008.png
DH Production3 5x8 L2 0008.png
Нажмите на уровень здания, чтобы увидеть увеличенное изображение.


Опреснительная установка

An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!

Назначение

The purpose of the Опреснительная установка is to produce:

  • Ch22 salt.png Cave Salt
    • Используются для разблокировки Технологий в Меню исследований.
    • Используются в качестве опции производственных затрат для создания Ch22 snails.png Глубоководные морские улитки в Китовой бухте.
  • Ch22 shrimps.png Светящиеся креветки
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Требования

To be able to build the Опреснительная установка you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Помните: В этой Главе важно учитывать количество доступного вам Процветания, поэтому убедитесь, что его достаточно для строительства. Подробнее о Процветании можно узнать на соответствующей странице.


Производство

In the Опреснительная установка you can produce Cave Salt and Светящиеся креветки. Cave Salt can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Светящиеся креветки have only one production option.

Desalination Plant Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Процветание Boost factor.

Desalination Plant Boost.png
Улучшения

The Опреснительная установка can only be upgraded to level 2. To upgrade Опреснительная установка to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Desalination Plant Upgrade.png
Desalination Plant Overview
Desalination Plant Information
Уровень Требования Стоимость Польза (Обычное производство)
Уровень Размер Время строительства Процветание Общественная работа Refined Ascended Goods Refined Ascended Goods Cave Salt Светящиеся креветки
Время производства Кол-во Время производства Кол-во
1 6x7 24h 18 420 260K - 3h
9h
3h(*)
470
860
2300
6h 5400
2 6x7 36h 11 500 - 320 3h
9h
3h(*)
700
1290
3500
6h 8000
(*) This 3-hour production option also requires Sea Sponges from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Уровень 1 Уровень 2
DH Production4 6x7 L1 0008.png
DH Production4 6x7 L2 0008.png
Нажмите на уровень здания, чтобы увидеть увеличенное изображение.